Weapons

Melee Weapons

  • Cestus – basically an armored glove. Cost: 10 sp, Damage: D3
  • Garrote – two-handed. Cost: 5 sp. Damage: D6
  • Lance – Can be used single-handed when on horseback. Cost: 30 sp. Damage: D10
  • Mancatcher – two handed. Cost: 20 sp. Damage: none
  • Polearm – two handed. Cost: 30 sp. Damage: D8
  • Rapier – single handed. Cost: 15 sp. Damage: D8
  • Spear – single handed. Cost: 5 sp. Damage: D6
  • Staff – single handed. Cost: 5 sp. Damage: D4
  • Great Weapon – two handed. Cost: 50 sp. Damage: D10 (Great Axe, Great Sword, etc)
  • Medium Weapon – single handed (two handed for Halflings). Cost 20 sp. Damage: D8 (Long swords, battle axes, spears
  • Small Weapon – single handed. Cost: 10 sp. Damage: D6
  • Minor Weapon – single handed. Cost: 5 sp. Damage: D4
  • Ridiculous Anime Weapon – need a 14 Strength to wield 2 handed, 18 to wield single handed. Can not use a weapon or shield in off-hand, regardless. Can act as a shield. Cost: 75 sp. Damage: D10
  • Whip – single handed. Cost: 10 sp. Damage: d3

Ranged Weapons are used from a distance away. Range is measured in feet. Short range there is no penalty to hit. Medium range has a penalty to hit of – 2. Long Range has a penalty of – 4.
AP stands for Armor Piercing. This weapon inflicts a penalty to the targets AC, meaning a bonus to the

  • Blowgun – two handed to load. Cost: 5 sp. Damage: 1 Range: 20 < 50 < 80
  • Long Bow – two handed. Cost: 75 sp. Damage: D6. Range: 50 < 600 < 900. AP: – 4
  • Short Bow – two handed. Cost: 25 sp. Damage: D6. Range: 50 < 300 < 450
  • Heavy Crossbow – two handed. Cost: 30 sp Damage: D8. Range: 50 < 200 < 600. AP: – 4
  • Light Crossbow – two handed. Cost: 25 so. Damage: D6. Range: 50 < 150 < 400
  • Hand Crossbow – single handed. Cost: 30 sp. Damage: D4. Range: 25 < 75 < 150
  • Rock – single handed. Cost: n/a Damage: D2. Range: 10 < 20 < 30
  • Sling – single handed. Cost: 5 sp. Damage: D4. Range: 50 < 300 < 450 AP: – 1 using bullets
  • Throwing Dart – single handed. Cost: 3 sp. Damage: D4. Range: 15 < 30 < 45
  • Javelin – single handed Cost: 10 sp. Damage: D8. Range: 10 < 20 < 60. AP: – 1
  • Pistol – two handed to load. Cost: 50 sp. Damage: D6: 25 < 75 > 150. AP: – 2
  • Musket – two handed. Cost: 100 sp. Damage: D8/D6 at long range. Range: 50 < 200 < 700. AP – 4
  • Carriage Gun – one handed. Cost: 75 sp. Damage: D10/D6/D4. Range: 15 < 30 < 60

Weapons

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